
Various in-game items from pre-order bonus packs were combined. Between December 2010 and September 2011, four major story add-ons were published for Fallout: New Vegas: Dead Money, Honest Hearts, Old World Blues and Lonesome Road. It may not seem like the most fitting design for the game, but it was a risk that paid off. Bethesda Softworks announced on October 18, 2010, that downloadable content would be available for Fallout: New Vegas, in keeping with its predecessor Fallout 3. Elijah's ambition to get into the Vault and his subsequent need to escape the Sierra Madre all align with this DLC design-this is what a Fallout character with Elijah's personality, goals, and capabilities would do. The wasteland feels more alive, adapting to changing times instead of staying mired in the destruction of the past, and its characters do as well. However, that's what makes Fallout: New Vegas feel so unique compared to FO3 or FO4 its wasteland is far different. As a result, Fallout: New Vegas literally traps players with this DLC, something other developers may be wary of. Fans who want to leave Sierra Madre simply cannot, moving into the wrong areas results in death, and based on the collar's lore, there's a dead man switch that prevents players from killing each other to some ends. In a game like Fallout: New Vegas, which emphasized choice and open-endedness, streamlining content with this sort of condition may appear strange and risky.
